Our flagship event is coming up! We were super immersed in all things preparations and finally found a second to update you guys here. We have an awesome new lineup of events coming up from April 23-29, 2018, in Berlin. Special cudos to our veteran partners, Quo Vadis, A MAZE. and Matchmaking Dinner to team up with us again! Gamefest finds a new home at our new #gamesweekberlin base, Säälchen – in cooperation with the Computerspielemuseum.
We are excited about our almost lost sister, Womenize!, to come back with new power: 2-full days of workshops, talks and networking for emerging talent in games and tech. Grand news is that we can celebrate a world premiere in Berlin: Unreal Fest Europe joined the show with a three day developer conference.
All updated are to be found on the new blog section of gamesweekberlin.com/blog
The best way to stay up to date and not miss out on discounts, event updates and highlights of the week is our brand new #gamesweekberlin newsletter.
EFM VR NOW Summit – about different kinds of moving image. Half a day conference where Virtual Reality meets film and television. Customized for the needs of entertainment professionals. With high profile speakers in packed sessions and networking. During the European Film Market at the Berlinale Film Festival. Early Bear tickets only 99 Euros.
Learn how film, television and immersive media like Virtual Reality and 360 video are coming together. Get excited by fantastic stories and inspiring opinions of international VR figure heads about how entertainment advances today.
Who is there?
Matthew Collado (Littlstar), USA
Eddie Lou (Sandbox VR), China
Anika Giese (Axel Springer SE), Germany
Ditti Bürgin-Brook (La Siala Entertainment), Switzerland
Paul Bouchard (WIDE VR), France
Oli Lane (VR Concept), UK
Soon we will be able to announce another highlight speaker, coming from a renowned Canadian immersive media production company. Stay tuned for more.
Get your Early Bear ticket, for only 99 Euro.
Check out the Intel Buzz Workshop at Games Science Center in Berlin. Listen to international game developers from Ubisoft Blue Byte, Creative Assembly, Deadalic and more. Win awesome prizes, and showcase your own game. Saving the best for the last: it’s for free.
The Intel Buzz Work is a free, one day long conference focussing on tech and content trends in the games industry. It is custom tailored for game developers and all those people who love games as much as we do aka very, very much.
Until now we are proud to announce the following speaker line up:
Thomas Miller, Senior Build Engineer (Creative Assembly)
Marc Braun, Producer (Ubisoft Blue Byte)
Valentina Tamer, Game Designer & Writer (Daedalic Entertainment)
Oscar Clark, Game Evangelist (Unity 3D)
Alexander Pieper, Technical Director (Studio Fizbin)
Thomas Bidaux, Crowdfunding Expert (ico Partners)
Adam Streck, Neurobiologist and VR developer (DZNE/neomento)
Eric Jannot, CEO & Creative Director (waza! games)
There will be more.
Pre-register for free: buzzworkshop.booster-space.com
Want to exhibit your game in our featured game expo?
Fill out this submission form.
And stay tuned for the schedule.
The VR NOW understands itself not only as a platform for the best international producers of VR, AR, MR and 360 video. It’s also about the people who drive the diverse local community in Berlin and Brandenburg, mostly smaller companies who work on an large and international level and want to showcase their latest successful work.
Sara Lisa Vogel and Daan Kip (VR Base) started the session on our second stage. Daan explained how he managed to create a 50 Mio Dollar fund – the XR Base fund – to support great early VR and AR entrepreneurship. He and Sara then pointed out the creative and business potential of companies and upcoming talents from Europe.
Pedro Lopes (Hasso Plattner Institute) showed the amazing latest research development in EMS wearables. With attached electric muscle stimulation gloves (and more wearable devices soon), objects and walls will be part of the haptical experience.
Peter Hu (Auctoreal Inc.) explained what it means to live from VR development in the world’s probably most interesting (and hyped) market – China. Susanne Dickel is co-fonder of INTO.VR, specialized in 360 journalism. Their holistic approach on production and storytelling is fit for all major platforms for VR.
Max Sacker and Iuolia Isserlis are the two heads of Anotherworld VR. Right before they came to speak on the VR NOW Con, they won the prize for Best Immersive Experience at the VR Core Awards in China for their Horror VR Experience Kobold. In 30 minutes they showed what it means to create suspense and horror without torturing the user.
With: Sven Bliedung (SLICE), Marcus Ritter (Interlake), Sönke Kirchhoff (INVR.SPACE), Gayatri Parameswaran (NowHere Media), Greg Louden (3rd Eye Studios), Pawel Gajda (Carbon Studio), Christian Glessner (Hololux), Gerda Leopold and Sebastian Endler (both Amilux Filmproduktion), Lina Reinsbakken (Nornstudio) and of course the fabulous Thomas Bedenk (Exozet) and his friends.
Photo by Shane Pilon
In 2016 the VR NOW Con keynote of Alysha Naples was all about making VR for better human interaction. Make VR pro social, less commercial and anti-isolating, she said. Everybody was moved, everybody agreed.
This year Ian Forester, CEO of VR Playhouse, hold a similar critical note. While we wonder what we in the new realities, with immersive video and another level of information that will guide us through the world, Ian asked what we divulge.
The keywords here are: #Big Data, #Subconsciousness, #Depth. Scary, isn’t it? In real life that translates into make societies drift away even further apart, with social engineering, manipulated elections, Facebook bubbles and presidential fake news bullshit bingo (I hate the term “fake news”, we use it too often and help the guy who claims to be its inventor).
But we also wanted to show off a little. What is VR capable of right now, why is VR such a great medium, how will it define our entertainment, gaming, storytelling, industry training and information in the near future.
Max Salomon (Black Dot Films VR) and Maria Courtial (Faber Courtial) showed how to produce high quality immersive content for the old media e.g. National Geographic and ZDF. Laura Jeffords Greenberg told us what content is popular on the LittlStar platform.
Dominik Kaeser is the inventor and team lead of Google Earth VR and gave an in depth look into the development process of one of the most popular and smoothest VR experiences you can get right now.
Gabo Arora (Lightshed) talked about using VR for making people empathic, sharing also uncomfortable experiences about wars, crisis and the people suffering from it.
Kristian Costa-Zahn (UFA LAB) and Oliver Schreer (Fraunhofer Heinrich Hertz Institute) shared how they are going to start with volumetric video, a major advancement in making films you can actually freely move in.
Marcus Kühne is Audi’s head of VR and has set up more than 100 point of sale experiences for Audi customers who can compile their own cars from scratch, as well as making fun experiences like Audi sandbox.
Our guests from China (Yiming Niu is president of the VRAR Association of China, Rebecca Liu is head of VR Core, China’s biggest association for VR creators) gave insights about the Chinese market, what content is wanted by the consumers, what content is produced by the creators.
Two roundtable discussions concentrated on the American market, especially Hollywood (with Chris Sibley from Phenomenon Media, Andrew van Wyk from River Road Entertainment and, again, the amazing Laura Jeffords) and the trinity of markets in Europe, China and the USA (with Chris Sibley from Phenomenon Media, Drew van Wyk from River Road Entertainment, Sven Bliedung from SLICE and Yiming Niu from VRARA).
Check out the VR NOW Con & Awards 2017 playlist on YouTube to see the talks you missed.
Photo by Grzegorz Karkoszka
At the closing event of each Olympic Games, the Head of the Olympic Committee traditionally claims: This is the end of the best games ever. Even if they were not. But he has to say it, as a matter of politeness towards the people of the hosting country, and because of self-preservation.
As it also follows the unwritten rules of capitalism and press announcements: Either grow or die (or you have a very good excuse you’re still alive).
Now I am wondering: Would we do the same? Would we say “Contrary to our better knowledge, this was the best VR NOW Con in history”?
Just to be clear: We are happy to announce that we don’t have to lie. The VR NOW CON & Awards were again successful, which means: more people, more partners, more press, more speakers and more exhibitors on a bigger area.
We were able to welcome over 550 people, we expanded the exhibition area, we had a full pre-event at Audi City Berlin and two workshop a day after the conference. That’s growth. So why do I come up with the Olympics?
As you might have realized for yourself, the competition of conferences and other shows that concentrate on Virtual Reality and Augmented Reality is very high. Everybody wants a piece of the next big thing when it’s still hot.
And the core crowd that attends events not unlike the VR NOW Con is international and rather picky. Especially in times that are labelled as “trough of disillusionment”.
Looks like we have survived the shallowing attention and excitement about XR for now. But to be honest: I was thinking about the other option as well, about what to say when things don’t turn out too well.
Maybe it’s a German thing, like Angst and Weltschmerz. But it helps with the grounding and, o boy, we are happy now. This is why we again like to thank everyone who was involved in this critical endeavor – foremost the VRBB association and the Medienboard Berlin-Brandenburg.
It was the best VR NOW Con & Awards in its two year old history. We’re going to have another (and better) one in 2018.
Photo by Grzegorz Karkoszka
This event would not have been possible without your dedication. Thank you to
Europäischer Fonds für Regionale Entwicklung
Cluster IKT, Medien und Kreativwirtschaft Berlin Brandenburg
Virtual & Augmented Reality Industry Association of Xiamen
Photos by Grzegorz Karkoszka
…on Stage 1, from China, the USA, and Germany, covering everything from 360 video production for television and big media brands to Hollywood strategies, in depth insights into the production of world class VR applications and Chinese market analysis.
Photos by Grzegorz Karkoszka