The Intel® Buzz Workshop is a one day event focusing on tech and content trends in the games industry. Experts from design, engineering and marketing discuss and present their perspectives on the current state and next developments. It includes business, technical and VR sessions as well as debates on diversity, networking, the opportunity to get feedback from Intel Experts as well as selected speakers, plus a chance to feature games in a (indie) games expo. The day is closed with an informal get together including free snacks and drinks! The event is free to attend.

The Intel® Buzz Workshop Series started in 2013 with a focus on bringing local game developer communities together to address the game industry’s biggest challenges in gaming. The one-day event includes technical sessions, panels, networking, and the opportunity to troubleshoot your creations with Intel experts.


We are looking for exhibitors!

Apply for free to take part in the special showcase of featured games at Intel Buzz Workshop Berlin.
Get valuable feedback from international experts and the opportunity to win an Intel NUC.

Submissions are open until January 19, 2018. 


Take your chance to win an Intel NUC!

3x Intel NUC6i7KYK

Win one of three Intel® NUC Skull Canyon during the event either by
showcasing your game in our expo, by filling out our feedback cards or by demonstrating your hot Twitter skills!

#buzzworkshop

High profile international speakers on technology, business and art of game development.

Win awesome prizes, enjoy networking, play new games, listen and learn.

#buzzworkshop

Speakers and Program

 
Thomas Bidaux
ICO Partners
 
Marc Braun
Ubisoft Blue Byte
 
Oscar Clark
Unity Technologies
 
Thomas Endres
TNG Technology
 
Martin Förtsch
TNG Technology
 
Eric Jannot
waza! Games
 
Thomas Miller
Creative Assembly
 
Alexander Pieper
Studio Fizbin
 
Lorenzo Pilia
BerlinGameScene
 
Olaf Pöschk
Seitenquiz
 
Silja Rheingans
Moderator
 
Adam Streck
DZNE / neomento
 
Valentina Tamer
Daedalic Entertainment
More coming soon

PROGRAMM:

10:00-10:15 Welcome 

10:15-11:00 Keynote 
Managing large data sets for teams 
Thomas Miller (Creative Assembly)

11:00-11:30 Talk 
Disempowerment Fantasies: How taking power away from players can create better games 
Valentina Tamer (Daedalic Entertainment)

11:30-12:00 Talk 
Crowdfunding and Financing meets Self Marketing 
Thomas Bidaux (ico Partners)

12:00-13:00 Panel tba 

13:00-14:00 Lunch Break
Hmmmmmyam
Nomnomnom (Burps)

14:00-14:45 Keynote 
Production / Management 
tba

14:45-15:15 Intel Dev Talk 
Beam me up – Holographic telepresence using the HoloLens 
Thomas Endres, Martin Förtsch (Intel Innovator/TNG Technology Consulting)

15:15-15:45 Talk 
Realistic human interaction in VR with Unity (while keeping realistic expectations & budget)
Adam Streck (DZNE/neomento)

15:45-16:15 Talk 
Procedural generation technology in game development 
Marc Braun (Ubisoft Blue Byte)

16:15-16:30 Pecha Kucha
15 Minutes 
Eric Jannot (waza! games)

16:30-17:30 Talks
Talk & Play Developer Short Talks presented by Lorenzo Pilia (Talk & Play)
Alexander Pieper (Studio Fizbin) 
and more
 

17:30 – 18:00 Panel 
Time Travel: How would your first game look like with the hardware power of today? 
tbc

18:00 – 18:10 Awards, Part 1 
Giveaways, Prices for Feedback cards 

18:10-19:10 Game Show 
Seitenquiz Special
Olaf Pöschk, Jenni Wergin


19:10 – 19:20 Awards, Part 2 
Giveaways, Prices for Best Social Media Post 

Later
Networking & Beer drinking 

How to attend

The Intel Buzz Workshop is free to attend. You need to get to the Game Science Center to attend.
For the Buzz Workshop special benefits apply, hence you need to register on Eventbrite in order to profit from these.

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