The Intel® Buzz Workshop is a one day event focusing on tech and content trends in the games industry. Experts from design, engineering and marketing discuss and present their perspectives on the current state and next developments. It includes business, technical and VR sessions as well as debates on diversity, networking, the opportunity to get feedback from Intel Experts as well as selected speakers, plus a chance to feature games in a (indie) games expo. The day is closed with an informal get together including free snacks and drinks! The event is free to attend.

The Intel® Buzz Workshop Series started in 2013 with a focus on bringing local game developer communities together to address the game industry’s biggest challenges in gaming. The one-day event includes technical sessions, panels, networking, and the opportunity to troubleshoot your creations with Intel experts.

We are looking for exhibitors!

Apply for free to take part in the special showcase of featured games at Intel Buzz Workshop Berlin.
Get valuable feedback from international experts and the opportunity to win an Intel NUC.

Submissions are open until January 19, 2018. 

Take your chance to win an Intel NUC!

3x Intel NUC6i7KYK

Win one of three Intel® NUC Skull Canyon during the event either by
showcasing your game in our expo, by filling out our feedback cards or by demonstrating your hot Twitter skills!


High profile international speakers on technology, business and art of game development.

Win awesome prizes, enjoy networking, play new games, listen and learn.


Speakers and Program

Thomas Bidaux
ICO Partners
Marc Braun
Ubisoft Blue Byte
Oscar Clark
Unity Technologies
Thomas Endres
TNG Technology
Martin Förtsch
TNG Technology
Eric Jannot
waza! Games
Michael Liebe
Thomas Miller
Creative Assembly
Piotr Perucki
Intel Technology
Alexander Pieper
Studio Fizbin
Lorenzo Pilia
Olaf Pöschk
Silja Rheingans
Tim Rittmann
Adam Streck
DZNE / neomento
Valentina Tamer
Daedalic Entertainment


10:00-10:15 Welcome 

10:15-11:00 Keynote 
Managing large data sets for teams 
Thomas Miller (Creative Assembly)

11:00-11:30 Talk 
Disempowerment Fantasies: How taking power away from players can create better games 
Valentina Tamer (Daedalic Entertainment)

11:30-12:00 Talk 
Unleash the Power of Intel GPU
Piotr Perucki (Intel)

12:00-12:30 Panel
How advancing computing power shapes the way games are made
Valentina Tamer (Daedalic Entertainment)
Oscar Clark (Unity 3D)

13:00-14:00 Lunch Break
Nomnomnom (Burps)

14:00-14:45 Talk 
Crowdfunding and Financing meets Self Marketing 
Thomas Bidaux (ico Partners)

14:45-15:15 Intel Dev Talk 
Beam me up – Holographic telepresence using the HoloLens 
Thomas Endres, Martin Förtsch (Intel Innovator/TNG Technology Consulting)

15:15-15:45 Talk 
Realistic human interaction in VR with Unity (while keeping realistic expectations & budget)
Adam Streck (DZNE/neomento)

15:45-16:15 Talk 
Procedural generation technology in game development 
Marc Braun (Ubisoft Blue Byte)

16:15-16:30 Pecha Kucha
15 Minutes 
Eric Jannot (waza! games)

16:30-17:30 Talks
Talk & Play Developer Short Talks presented by Lorenzo Pilia (Talk & Play)
How to fit a full game into a 1 year production cycle –The Making of „The Inner World – The Last Windmonk“
Alexander Pieper (Studio Fizbin) 

17:30 – 18:00 Panel 
Briging out the” Buzz” in Intel Buzz Workshop
Let’s gossip around. Together with our guests, we discuss the hottest topics and trends from the video game industry. The crowd is invited to participate.
Thomas Bidaux (ico Partners)
Ina Göring (Medienboard Berlin-Brandenburg
Oscar Clark (Unity 3D)

18:00 – 18:10 Awards, Part 1 
Giveaways, Prices for Feedback cards 

18:10-19:10 Game Show 
Seitenquiz Special
Olaf Pöschk, Jenni Wergin

19:10 – 19:20 Awards, Part 2 
Giveaways, Prices for Best Social Media Post 

Networking & Beer drinking 

How to attend

The Intel Buzz Workshop is free to attend. You need to get to the Game Science Center to attend.
For the Buzz Workshop special benefits apply, hence you need to register on Eventbrite in order to profit from these.

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