Topics and speakers at Intel Buzz Workshop – a one day conference for free

Check out the Intel Buzz Workshop at Games Science Center in Berlin. Listen to international game developers from Ubisoft Blue Byte, Creative Assembly, Deadalic and more. Win awesome prizes, and showcase your own game. Saving the best for the last: it’s for free.

The Intel Buzz Work is a free, one day long conference focussing on tech and content trends in the games industry. It is custom tailored for game developers and all those people who love games as much as we do aka very, very much.

Until now we are proud to announce the following speaker line up:

Thomas Miller, Senior Build Engineer (Creative Assembly)
Marc Braun, Producer (Ubisoft Blue Byte)
Valentina Tamer, Game Designer & Writer (Daedalic Entertainment)
Oscar Clark, Game Evangelist (Unity 3D)
Alexander Pieper, Technical Director (Studio Fizbin)
Thomas Bidaux, Crowdfunding Expert (ico Partners)
Adam Streck, Neurobiologist and VR developer (DZNE/neomento)
Eric Jannot, CEO & Creative Director (waza! games)

There will be more. 

Pre-register for free: buzzworkshop.booster-space.com

Want to exhibit your game in our featured game expo?
Fill out this submission form.

And stay tuned for the schedule.

Intel Buzz Workshop Berlin – 02.02.2018

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Intel Buzz Workshop Poznan – how to make it in South America

We’re ready to go. Check out our speakers Intel Buzz Workshop at October 7 during the GIC in Poznan.

The Latin American market for video games is more different to the Western market than one thinks. With different platforms (last generation consoles are still very popular in the three biggest markets Brazil, Mexico and Argentina), business models, paying modalities and so on.

André Faure is CEO of GamePlan, one of the main business influencers in the Latin Americas. André has launched over 100 products including software, hardware, media and services.

His talk is called and will be about “Games in Latin America – Market, Trends, Tips and Tricks” (2.30-3 pm). 

Intel Buzz Workshop Poznan –Valentina Tamer & the Pillars of Earth

We’re ready to go. Check out our speakers Intel Buzz Workshop at October 7 during the GIC in Poznan.

Carving a video game out of an existing franchise – is it easier or more difficult than creating everything from the scratch? How do you handle creative freedom and demands of the IP owners? And how do you turn a book into a video game?

Valentina Tamer is working for Hamburg based developer/publisher Daedalic Entertainment. Her current project: the world famous Pillars of Earth which was originally written by Ken Follett.

The Point’n Click adaption is already well received. In her talk (3-3.30 pm), Valentina explains the work on quest and story design.

Intel Buzz Workshop Poznan – Stefan Ljungqvist, maker of Biomutant

We’re ready to go. Check out our speakers Intel Buzz Workshop at October 7 during the GIC in Poznan. 

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Stefan Ljungqvist, Head of Studio at Experiment 101. Maker of Biomutant. Breaker of Chains. Writer of children’s literature. He actually wrote books that were translated and sold in seven countries. His latest is called Monsterflickan 5 – Återföreningen, which can be translated with Monster Girl 5 – The Reunion.

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Responsible for studio strategy, creative direction and product development at Experiment 101. His talk (10.15-11 am) is about balancing creativity and management for Biomutant, the recently announced and already awaited Action-RPG.

Intel Buzz Workshop Poznan – play DOOM with John Romero

We’re ready to go. Check out our speakers Intel Buzz Workshop at October 7 during the GIC in Poznan.

Yes, he’s coming. John Romero, father of DOOM and Quake and the whole flipping FPS genre. In a fireside chat with Michael Liebe (11.30-12.30) he’ll be talking about the good ole’ times when he got to ID Software, about level design and creativity management. Also: get the chance to play DOOM with him.



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